Since I have been on a post-writing roll recently, this week’s cup of care is here for you to read!
I just realized I’ve gone through the last 3 months without much more than a quick session of Guild Wars 2 here and there or an hour of Final Fantasy 6 on the tablet. And to be honest, it hasn’t been too bad at all.
Do I miss it? Of course I miss it. Especially since I see my better half gaming away at Warlords of Draenor and I have to dash through social media to avoid any spoilers for Dragon Age!
But there’s one, much repeated line to be said about this…
Making games ≠ playing games.
I’ve learned about 3D modeling, animation, texturing, color theory, fundamental engineering drawing, composition and Unity instead. There’s something deeply satisfying about gaining these new skills… especially knowing what I’m aiming for after all is said and done.
Games can take a lot of time from your daily activities if you’re not careful, too. I had a habit of slipping into a comfortable gaming coma for the better part of MANY hours for the maximum satisfaction. Many people I know fall into the same category. Everything in moderation, right?
On the 6th of December I got to spend a wonderful day with my better half’s family (the occasion known as the birthday of Sinterklaas, a figure quite similar to Santa Claus), exchanging gifts and eating good food. I scored two new books on this occasion!
The Guide to Writing Fantasy and Science Fiction by Philip Athans
I devoured half of this book before I got home that night. It is just that well-written with a careful focus on the important bits like world building, general story crafting, research and publishing books in general. I think one of the tips the author gives about a book needing to stand on it’s own, whether it’s a part of a series or not, is one of the more important ones. This is very evident in the Drizzt series, since I started that series in the middle – I started with Starless Night, the 8th book of the whole storyline, after all!
Imagining my little space in the world without fantasy stories is simply impossible. I occasionally write little blurbs of my own, too. Most of them stay well-hidden though. While I have a few stories in my head, I find it hard to even get started with publicizing them.
The second book of the evening that made me prance in little circles was this one.
How to draw and paint fantasy combat by Matt Stawicki
This book made me want to dash home and get started with drawing right away, because it covers things like different weapons, how 2-handed weapons are being held in combat, the human figure, armor designing and creating dynamic poses. There’s even little tidbits about creating different effects with traditional media. Traditional media! It’s been a while since I touched an actual paint brush, but I should definitely try it out and make some something new.
IGAD-wise, the stress level is slowly climbing and I am losing hope of actually relaxing during Christmas vacation. Partly due to bad planning, part due to the workload, I know the time I will spend with relatives I will itch for my laptop and assignments. Ah, well. Block C is going to be a tough nut, so I better mentally prepare for that, huh?
And since I promised I would post my work-in-progress pendulum animation….
Ever since the making of this video I made a few improvements, but haven’t taken the time to render it all out just yet. I do have another animation in the pipeline, about an adorable ball with a fluffy tail and his bouncing….
but that video will be posted as soon as I get the time for it.